jdibenes

Results 104 comments of jdibenes

RAW: Video frames are sent as-is, without compression or preprocessing. Best quality images but very high bandwidth usage resulting in network saturation, high latency, and low framerates. H264_: Video frames...

Hi, AFAIK it is not possible, the research mode API returns IMU batches at a fixed rate (about 12 Hz for Accel, 24 Hz for Gyro).

Hello @AlexKanakis5 I'm not familiar with the ZED camera so I'm not sure I understand your question correctly. Are you trying to find the intersection of the 3D ray (corresponding...

Hello, Are you capturing PV and depth long throw simultaneously? The app crashes randomly when both PV and long throw are active, it is a known issue that has not...

Hello, We don't have a demo that projects gaze to PV. Gaze is given as origin (3D point) + direction (3D ray) so it projects to a line in PV...

Hello, Building hl2ss for ARM(32) is not supported. I'm not sure if the [Research Mode API](https://github.com/microsoft/HoloLens2ForCV) supports ARM yet. If it does, it might be possible to build hl2ss for...

Hello @GLARKI Are you using the plugin DLL in a Unity App? The application installed with the appxbundle does not support port 3816.

Hello, Yes. The data volume for these channels is low so multithreading should work or you can use the multiprocessing utilities like in the samples.

The pdb file is in the plugin_uwp zip folder, under releases. But, if VS is asking for it then the application is crashing. Also, the remote player must be built...