Janine Liu
Janine Liu
Also requested in #262
Hm, the artifacts don't appear when Forward Rendering is disabled, even for non-temporal AA modes. So I'll adjust the documentation
@lilleyse just checking, is this related to Cesium for Unreal? The log looks like it's from Omniverse.
Hi @spr1ngd, we're still waiting for a signed CLA from you. If you'd like us to review this PR, please sign it at your earliest convenience, and let us know...
Hi @spr1ngd, Unfortunately, we haven't received an update from you, so I'm closing this PR. Please feel free to reopen when you're able to coordinate about the state of this...
@ComradeMashkov it's been a while since this issue was opened, so I'm going to close it for housekeeping purposes. If this is still an issue for you, please reopen with...
Hey @cjhdsg, If you pair the voxel data with a tileset metadata schema, you can specify a `noData` value to compare the empty voxels to. This example is taken from...
Hi @luolihui119, Can you give us more information so we can reproduce this issue? What are the ECEF coordinates of the camera where this issue is happening?
I'm closing this issue, since it seems more like a question rather than a confirmed bug or feature request. In the future, please post questions on our [community forum](https://community.cesium.com/). Thank...
Hey @thindev, is this still an issue with the latest release of Cesium for Unity?