Janine Liu
Janine Liu
I'm closing this issue since I'm not seeing anything actionable for us here. But please reopen if this is a mistake. Thanks!
Hi @DevElves, I apologize that no one responded to this ticket. Do you still see this issue on the latest release of Cesium for Unreal?
There's been several improvements / bugfixes to raster overlays since this issue was opened. I'm going to close this to keep things tidy, but please feel free to reopen this...
Hi @wjs123456, Could you please respond to Kevin's questions above? We'd like to triage this PR but without more information, we'll have to close it for inactivity.
Closing since there's nothing actionable here, at least on the Unity side. Discussion of the base selection algorithm can be held in https://github.com/CesiumGS/cesium-native/ instead.
Closing since this issue has been inactive for a while. If there's anything actionable here, please reopen!
Hi @Thane5, thanks for the bug report. Indeed we're seeing a lot of instability with the plugin in Unity 6. We're going to have someone look into it to figure...
Hey @Thane5, I just realized you listed using v1.18.1 in your description. Do you see an improvement if you switch to v1.19.0?
Hi @bulengdashu, thanks for filing this bug report. Are you able to share a sample of this dataset so we can try to reproduce the behavior on our side? Thank...
I'm not sure how we missed this @Reag but thank you for the feedback! That extra detail makes sense, though I might tweak the wording to say: ``` Must be...