iwubcode
iwubcode
The model loader only supports obj files when initiating a paint project. GLTF is an open source format that supports PBR by default. I have used it for my own...
I may be missing it but I've tried a number of ways to "fill" the mask layer with an image and it doesn't seem possible. Painting in material maker isn't...
I'm going to assume this hasn't been done because there's a technical hurdle (maybe Godot doesn't support it?) but it'd be nice to drag and drop images into the paint...
Material maker requires you to specify a model before you can start painting. It provides a few meshes as part of the download but it is missing the basic models...
Hi! Thank you for your work on qView. I am not able to open DDS texture files in qView. These are quite common in games. It'd be nice if you...
I'd like to request that the Unet model architecture be supported in chainner. I had never heard of this architecture before but stumbled across a tool that used these models...
When I initially was attempting to get custom shaders supported, there was a LOT to figure out and plenty of issues to resolve. Because of that, I effectively disabled any...
Dolphin manages hot key handling on a separate thread. One of the features it provides is a way to trigger frame advances. Advancing a frame uses `SetState` which is only...
In imgui 1.87 they introduced a new input system. One of the advantages of this input system was an input queuing system to keep input smooth when frame times were...
VideoCommon: add way to serialize Texture Asset to json, update to deserialize values independently
Finally getting into texture asset sampling tests in my editor branch. This allows serializing a texture asset to json and also modifies reading from json so that the values (filter...