iwubcode

Results 47 issues of iwubcode

Built on top of #11300 I've been sitting on this a while. This PR adds support for cube-maps. While a little simplistic at the moment, this allows a user to...

This moves high resolution textures to be loaded as assets by the asset loader system. This makes the high resolution textures load in an asynchronous manner and also allows for...

Leverages #11225 . An alternative or replacement for #8645 . This allows users to set different texture filtering or wrap modes on individual texture targets (or groups). This may be...

This may be used in a future PR. At the moment, this mirrors the texture load event for graphics mods.

This splits out the assets + asset loader from #11681 to hopefully make it easier to review.

This was used in #10362 and will be used in future features. Splitting it out to cut down on scope and make it easier to review

This adds multi compute texture support for a few backends (D3D, Vulkan, OGL). I couldn't figure out D3D12's descriptor stuff and Metal also was a bit odd. This is pulled...

This is a _very_ early look at a new feature for graphics mods. The ability to edit them in realtime using an editor! I'll start with some shiny features. When...

This PR introduces a new graphics mod action that allows the EFB/XFB to ram setting to be dynamically set by the presence of textures or EFB copy effects. At the...