mike douges
mike douges
Being able to transform scene objects but prevent them from clipping into other scene objects would enable very fast iteration.
When transforming a scene object using transform controls we should show the delta of change and improve the UX: - show delta during a transform drag - enable granular and...
For the Triplex owned camera. Lock = can only pan a particular axis Set = move the camera to XYZ around focal point You can get close to both today...
Rough idea of the behaviour: - clicking anything in left panel directly selects the object in the scene - single clicking an object in the scene would select objects in...
This issue should investigate what needs to change to enable multi-selection for scene objects, and how that would affect the context panel and transform controls in the scene.
Sometimes you want to disable scene objects from being able to be modified. This issue would investigate what it would take to disable them in the UI and scene, as...
If a custom component defines position / rotation / scale shorthand's triplex should handle it by being transformable in scene but limited the transforms to the appropriate axis. Props: -...
Currently props are loosely grouped in the context panel however they aren't named groups. This issue would investigate what an appropriate UX should be and implement it. We can use...