mike douges
mike douges
Being able to open GLSL shaders in Triplex and modifying them as nodes could prove to be very productive. There exists a third party library we could look at integrating...
Currently the Electron app will install node_modules only when the folder is missing. It should store a hash of the known lockfile and package dependencies and if changes re-install dependencies...
**Is your feature request related to a problem? Please describe.** Currently when defining CSS variables through Compiled there's a lot left to be desired. - CSS variables aren't type safe...
> [!NOTE] > Triplex for VS Code is in closed Beta! [Find the link to install on Discord.](https://discord.gg/nBzRBUEs4b) --- Keeping track of what needs to be completed to get mostly...
Currently it'll throw an exception rendering. Canvas elements are replaced to be fragments. We need to find a solution that enables this x-reconciler behaviour to function.
Hey @bbohlender here's a quick spike to test the waters. We'd conditionally render `` if it's missing in what we'd consider "top level components". Should that be all components? If...
- [ ] Undo / redo works in Triplex for VS Code - [ ] Integrating the Triplex backend in Triplex for VS Code - [ ] Triplex selection system...
Right now you change them there is no feedback inside Triplex.
After completing https://github.com/trytriplex/triplex/issues/17 we implemented a bare bones implementation that runs the scene, plays through the default camera, turns on raycasting and userland controls. What wasn't implemented was proper support...