mike douges
mike douges
- open project that needs node modules installed - install node modules in app - open another project - exception thrown
> It is very useful to snap a mesh to surfaces when dragging from the asset panel. It lets an artist quickly build up a scene then tweak afterward. >...
Currently when a prop's value is a static object it says "controlled in code". There isn't any reason why this couldn't be controlled through the Triplex UI.
Currently there is no visual cues to show you what will be selected when hovering over a scene object. Let's fix this.
When transforming a scene object we should be able to snap to the grid making it snap between: - 0.1 - 0.01 Values. Need to double check what the common...
What would vanilla Three.js support look like? It wouldn't have the same UX because it isn't a declarative environment (at least in user land) - but we could get at...
- don't download dependencies - create new file if none were found - add missing dependencies if found in both pkg json / tsconfig (https://github.com/try-triplex/triplex/issues/105)
Any component export that looks like: ``` function Box() {} export { Box }; ``` Doesn't currently work. Areas to fix: - getJsxElementsPositions (packages/@triplex/server/src/ast/jsx.ts) - getJsxElementParentExportNameOrThrow (packages/@triplex/server/src/ast/jsx.ts) - maybe more....