Return to previous knot/section
Hello,
I'm currently attempting to make a game with light RPG elements in Ink (without Unity), and I'm wondering how I would go back about sending the player back to the previous section after a specific knot.
I've attempted to use a tunnel to display the player's statistics (as variables) and send the player the knot they were on during the previous turn, but I can't quite figure out how to do this.
What would be a simple way to create a knot that displays several statistics to the player and then returns them to the section they came from last?
Thank you!
Hi! You can create a function, or a tunnel. Functions cannot divert, but are good to display info or do some calculations. In tunnels you just have to call the knot in this way -> tunnel -> and in the destination code when you need to go back you use ->-> to come back. I will use functions by default, and change that to tunnels whenever functions cannot be used.