Adam Scott

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As is, this PR fixes #69479. I just tested it. @rune-scape Can you add it in the description?

I cannot NOT underline the great teamwork between you both, @rune-scape and @anvilfolk.

> > Technically this could be expanded to allow the analyzer to resolve individual members of other scripts, allowing member dependencies both ways between script interfaces, but i'm not sure...

Congrats for your PR, @rune-scape! That's really huge!! I second the idea to create unit tests though! A great way to make sure we don't mess up your work in...

@rune-scape Don't forget to rebase your branch with master, just to be sure to test your code with the latest merges.

I ran @KoBeWi's huge project as a test for your PR. Here's an error that I got. ```gdscript extends Control @onready var total_progress := $TextureRect/TextureProgress as TextureProgressBar @onready var scene_progress...

> I ran @KoBeWi's huge project as a test for your PR. Here's an error that I got. > > Seems that it doesn't like casting of nodes. Here's the...

@anvilfolk Sure, we can use [Liblast](https://codeberg.org/Liblast/Liblast/) too to test!

@rune-scape It fixed KoBeWi's project! Runs flawlessly, from what I could tell. Thanks!