Robin Kertels
Robin Kertels
> and there are people interested in 16-Bit depth **for performance** We're talking about running an early d3d9 game on Vulkan 1.3 capable hardware... 16 bit color depth won't do...
Did the recent mode de-duplication commit make a difference here?
Please provide an apitrace so we can take a look at this issue.
I'm closing this for now. If someone manages to reproduce it, just respond and I can reopen it.
Closing this due to a lack of feedback and because the game works on other drivers. It's most likely an Intel Windows driver issue, so out of our control anyway.
What youre describing doesn't even sound like backface culling.
You don't. I highly doubt your problem is actually blackface culling.
This doesn't happen for me and it's also the first time I've heard anything like that.
That sounds like an issue which is firmly outside our control. Keep in mind that Windows isn't really supported by DXVK.
> If the game doesn't support Vulkan use: enable prefered layered on DXGI swapchain @BugFixer300 That will break DXVK D3D11.