Robin Kertels

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Are you using the D3D9 or Vulkan version of ReShade?

This sounds more like a ReShade issue than a DXVK one.

CI would be neat but I couldn't be bothered. Right now a release is really far off. What do you want to do with a release anyway.

It's not gonna work. It doesn't ship with any assets and atm all the paths are hardcoded to where the files sit on my disk.

I downloaded the game on GOG on Windows, installed DXVK, played the entire checkpoint C until you exit the sewers so the shader caches are populated. Then I exited the...

DXVK always opens your games on the primary monitor. And I'm pretty sure native D3D11 drivers do the same thing.

For the record, I have two monitors and the second one is my primary one. I've never had such issues when testing DXVK on Windows.

Besides the apitrace, could you also provide some screenshots of what it looks like with DXVK and what it's supposed to look like?

![Image](https://github.com/doitsujin/dxvk/assets/1131720/1353d550-aeb4-442e-b699-bd5fa4170094) I can reproduce it

Internal note: It's blending a texture that gets uploaded via a simple Lock,Copy,Unlock onto the render target. The blending is a simple add and output alpha of the fragment shader...