Robin Kertels

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I pushed an updated version of this PR that should hopefully be a bit easier to read. It's still quite complex because we have to be robust against going out...

![image](https://github.com/doitsujin/dxvk/assets/1131720/d7b36d9a-3068-4f72-9aef-2a8c343cf2f3) Looks fine when replaying the apitrace.

![image](https://github.com/doitsujin/dxvk/assets/1131720/af478a8b-64ea-49fb-931f-c94f5fe200ed) The game itself looks fine too.

Please post some DXVK logs. Right now you've given us zero information so all we can do is guess.

I don't know if any apps are affected. I want to make DXVK play nice with the Wine tests.

229 failures left in the visual category. [dxvk_test_result_2024_03_12.txt](https://github.com/doitsujin/dxvk/files/14579663/dxvk_test_result_2024_03_12.txt)

> 82d8:stateblock: 14738 tests executed (0 marked as todo, 0 as flaky, 0 failures), 0 skipped. We now pass all state block tests.

I think I'll try to land this first batch before looking into more of the tests.

According to Josh it's mostly down to TexcoordFlags, TransformFlags and TexcoordDeclMask.

https://github.com/netborg-afps/dxvk/tree/2023_06_fixing_ut2004_stutters Prototype branch that turns parts of the FF vertex shader dynamic.