HelloKitty
HelloKitty
Encountering the same issue on Myget for netstandard2.0 ILRepack. Hinting didn't appear to work.
Possiblity a Unity3D/Mono issue. MainWindowHandles seem to always be 0 https://www.reddit.com/r/Unity3D/comments/6zrin4/processmainwindowhandle_is_always_0/
Forking Process.NET and managing MainWindowHandle manaully solved the issue.
@Fabi I disagree, List in C# is an abstraction over an array. It should be preferred while at the same time doing initial allocations that avoid reallocating due to add....
@Zod- Does your fork support this usecase? I have a scene I need to export with hundreds of reused meshes. Without this feature it's not really feasible to export. Did...
Definitely a problem still and related to https://github.com/TrinityCore/TrinityCore/commit/3afbcbc0e4dbbfd3b9beea7e850f4d972b3ffcad as others have pointed out. It's not impossible to work around though with some thought. Encountered this while porting Tolvir to 3.3.5...
Did anything like this end up getting implemented? I'd love to be able to have refit try to deserialize the body by default on all response codes and only throw...
Is this issue suppose to still be open?
Need to determine if Sylverant's BB structure of Tethealla's structure is correct.
> Looks like this should be available to both Alliance and Horde players, just separate item IDs for each side: > > * https://aowow.trinitycore.info/?npc=21499/overseer-ripsaw#drops > * https://aowow.trinitycore.info/?item=30756/illidari-bane-shard (A) > *...