HelloKitty

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Also need to cleanup these packet serialization models. They are messy.

For reference these are the Teth changes that need to be made: https://github.com/Solybum/Tethealla/commit/9dcf19d3d1e3617ade4caaccdcf46b03c5fa6829#diff-f2c5e68aa88efc1512bf34af1c4e051bL2664 https://github.com/Solybum/Tethealla/commit/0615fe5d78fc39d63b7dc7bdd886d8b994f7b285

After reexamining the situation on this serialization model I think that it was in fact Tethealla being wrong. @Solybum might remember better. But I have no proper packet captures to...

Awesome! Eventually I'll need to build your Tethealla or use Sylverant otherwise some more of this stuff is gonna come out wrong I guess. I guess I'll keep the issue...

Punching an almost dead monest: 60 00 00 00 00 00 0A 03 48 10 48 00 61 04 00 02 00 20 60 00 00 00 00 00 0A...

Position 0x0E might not be HP or Damage dealt it may in fact be the Health Deficit of the creature. The amount of damage dealt to be deducted from the...

Second to last byte is NOT involved in determining if it was stunned/wiggle.

X 8 X X flags force kills?

last 4 bytes when mechgun normal hits all hit: 00 02 90 20 last 4 when mechgun normal hits all miss but 1: 00 03 90 20 last 4 when...

Sometimes offset 0x0F is 2 or 3 when doing normal attacks with mechguns. I do not know why, may involve misses? But misses don't generate an 0x0A