HelloKitty

Results 58 comments of HelloKitty

I noticed this too, at first I was looking for a new settings lol.

Hiya, yea I don't have too much documentation at the moment. There has been some flux lately too, I've dropped a lot of support for GladNet2 implementations including the PhotonServer...

If you have non-realtime networking needs might I recommend another promising networking library I maintain that does in fact have documentation and examples: https://github.com/HelloKitty/TypeSafe.Http.Net It's available on Nuget too and...

The console should load out some failed texture/sprite loading. Aside from that it's the only known cache issue. I'm new to RSPS so I don't know what those things are,...

Hello friend! @Jameskmonger Ohhh this is interesting, yea I've heard something similar about there being a lack of a complete 317 cache. Since I feel so far removed from the...

I remember downloading the Hello Kitty MMO beta once. I could not get it to run on my PC back in the day, I cannot recall why. I don't know...

Yea I agree, I might give it a shot today. It's definitely a missed addition but I've so much things I have to work on atm it might sit on...

Hello @hmlendea I'm not actively developing this project but the master branch should have a complete functional working RS317 C# client. I haven't published builds because I'd prefer to setup...

Hey guys, you do not need to use Websockets for the Unity3D client. That's only required for WebGL build. You can use normal TCP socket implementation for the standalone Unity3D...

Oh, I found the issue @Joeyjoe9876 @optimus-code . I may have pushed some test code to force the Unity3D editor to appear as a WebGL client always. For testing purposes....