HelloKitty

Results 58 comments of HelloKitty

Pull up to this commit, and I think things will work a lot better for you guys in Unity3D: df59caf8c188509d40eadf7ed2c8af923294ed38

As you can see, it's working fine a default 317 server called Shards Revolution in Unity3D over normal TCP sockets. You guys are quite dedicated to attempt to go through...

@optimus-code I considered it but could never really decide on an existing 317 server. I couldn't find a "best" implementation to port. I consider writing one from scratch and even...

@Joeyjoe9876 That's an extension method defined in SixLabors.ImageSharp. What version are you referencing? Let me see what happens if I update this dependency. Maybe the extension method is gone.

It should be available in SixLabors.ImageSharp 1.0.0-beta0006 via NuGet.

Try cleaning solution and running a nuget restore. Ensure you have `` in the csproj file for Rs317.Library.Client

Good job! I will need to think about how best to make this toggle-able, but definitely a good PR and I'll figure something out! Well merge abit later after I...

Soly created a dump for 0x6D 0x6D 05000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 04000100 1C002100 00004100 00006100 04008100 0000A100 0000C100 0000E100 00000101 00002101 00004101 00006101 02000000 00000000 00000000...

Contains XZ position 3D006743 66808543 (231.000931, 267.0031)

@broomop While that site has been a great resource, same as the source for Sylverant, not all packets are documented. Especially "unimportant" ones for server emulation. In fact the wiki...