Ihar Hubchyk

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I am closing this issue as it is not a problem of fheroes2 engine but different maps being used.

Hi @Districh-ru , would you be okay to merge this change after 1.1.1 release? I am worried that since we are getting close to the release we might face some...

Additionally, I noticed that the text is rendered differently with these changes. Is it intentional?

Hi @Branikolog , the requested by you change is hard to achieve because of the uniqueness of objects. We can do this in a separate pull request.

Hi @mundodisco8 , we've recently started updating the code related to event handling so we have in plans to expand the support of buttons for Switch platform.

The magic book should only display what your hero can do at max. Having this simplification is overdoing things towards casual games.

This can be done by introducing a new UI element and using the structure based on `DialogElement` class.

@oleg-derevenetz , thank you so much for these changes!