Ihar Hubchyk
Ihar Hubchyk
To proceed with this pull request #5793 must be fixed first as without alliance information it's impossible to know who your enemies are.
Hi @Branikolog , does the original game have High Scores for multiplayer mode?
I clearly hear 2 sounds of Mine played in parallel.
First focusing - obviously 2 sounds with a delay in time Second focusing - 2 sounds with like 50-100 ms delay in between Third focusing - 2 sounds with 20...
@oleg-derevenetz , I tested SDL 1 and SDL 2 and have no issues with sounds. Are you sure that 3D audio is off?
I believe to do this we need to know an exact algorithm based on positioning: delay in sounds in comparison to distance to it.
Marking this as an improvement.
I think in the original game it's not possible to have such shape of the fog. We might need to extra extra code for cleaning such cases.
Hi @oleg-derevenetz , this is interesting. This function was made before us. I will take a look.
Hi @zenseii , to fix 2 pixel space we need to apply a shift for them. Try to add this code at the end of `generateBaseButtonFont()` function: ```cpp for (...