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allow allies attack

Open shprotru opened this issue 3 years ago • 5 comments

question from chat:

Thanks, hello. I have a question about computer allies. In fheroes2 I can't attack them but it's possible in the original game. The map Ghost Planet becomes unplayable if I can't attack allies. Maybe this is an oversight? Or is there a way to force attack anyway?

tested with suggested map Ghost Planet

shprotru avatar Aug 29 '22 21:08 shprotru

Hi @shprotru , if we are going to implement this logic we must make sure that AI will take advantage of this too.

ihhub avatar Aug 31 '22 14:08 ihhub

Hi @shprotru , if we are going to implement this logic we must make sure that AI will take advantage of this too.

It would be too much, if AI could betray you

shprotru avatar Aug 31 '22 15:08 shprotru

Hi @shprotru , if we are going to implement this logic we must make sure that AI will take advantage of this too.

It would be too much, if AI could betray you

Personally I'm very intrigued by this idea 😋 It would create a lot of replayability if done well. A sort of dynamic alliance system.

zenseii avatar Sep 10 '22 13:09 zenseii

Hi, @zenseii it could be controllable in the expected way for a player, like map creator could set betrayal triggers on different events: attack on neutrals, capture object or incursions into some area.

shprotru avatar Sep 10 '22 18:09 shprotru

To proceed with this pull request #5793 must be fixed first as without alliance information it's impossible to know who your enemies are.

ihhub avatar Sep 15 '22 02:09 ihhub