allow allies attack
question from chat:
Thanks, hello. I have a question about computer allies. In fheroes2 I can't attack them but it's possible in the original game. The map Ghost Planet becomes unplayable if I can't attack allies. Maybe this is an oversight? Or is there a way to force attack anyway?
tested with suggested map Ghost Planet
Hi @shprotru , if we are going to implement this logic we must make sure that AI will take advantage of this too.
Hi @shprotru , if we are going to implement this logic we must make sure that AI will take advantage of this too.
It would be too much, if AI could betray you
Hi @shprotru , if we are going to implement this logic we must make sure that AI will take advantage of this too.
It would be too much, if AI could betray you
Personally I'm very intrigued by this idea 😋 It would create a lot of replayability if done well. A sort of dynamic alliance system.
Hi, @zenseii it could be controllable in the expected way for a player, like map creator could set betrayal triggers on different events: attack on neutrals, capture object or incursions into some area.
To proceed with this pull request #5793 must be fixed first as without alliance information it's impossible to know who your enemies are.