Ihar Hubchyk

Results 666 comments of Ihar Hubchyk

Hi @LeHerosInconnu , I created an alternative solution: we will show a pointer cursor during movement because showing a horse/boat cursor is also incorrect since a player can move to...

Hi @LeHerosInconnu , in #5838 @oleg-derevenetz expressed a valid point why we need not to change what we have right now. Also you refer to DOS version of the game....

Hi @a1exsh , I can't reproduce this issue. Can you please tell what resolution do you use?

This is related to pathfinding algorithm which returns an invalid path for the monster to show the correct cursor. @idshibanov , would you mind to take a look?

Hi @Branikolog , can you provide a video or screenshots what exactly doesn't work? For me it looks fine.

The problem is in pathfinding. More specifically in `std::pair Battle::Arena::CalculateMoveToUnit( const Unit & target ) const` method which has incorrect cached information about cells.

The conditions to reproduce this issue: a monster should be not reachable for AI monster at current turn and this monster must be standing in between 2 unreachable cells: ![image](https://user-images.githubusercontent.com/19829520/192093218-ad09bf15-bdb2-46aa-a8ae-887022bfa0a0.png)

Hi @zenseii , many resources related to non-English versions of the game have background with different buttons. It's applicable not only for Main Menu but for other dialogs as well....

Hi @shprotru , if we are going to implement this logic we **must** make sure that AI will take advantage of this too.