Ian Chen
Ian Chen
ok I see. To confirm, no changes are required here in ign-rendering right? Can we close this issue?
found the gif. Scroll down a little to see the gif originally posted by @luca-della-vedova https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-gazebo/pull-requests/547/page/1 I've created a [cafe.sdf](https://gist.github.com/iche033/784719218acc9b45079e6cbe8ec26e2a) world file with a semi-transparent cafe model that reproduces the...
Reopened as we are seeing the issue happening with `ogre2` plugin on windows
I closed but reopened again as I just remembered that it's still a problem when loading the `ogre2` plugin. This issue about unloading engine affects `ogre` 1.x plugin
I think the `` param is not be supported in gz yet? I don't see it in sdf's [Link DOM](https://github.com/gazebosim/sdformat/blob/sdf14/src/Link.cc) or any references to it in gz-physics. Gazebo-classic reads the...
Do you need to use a ball joint? If you can use a revolute joint (or universal joint), the joint `` param should have an effect and make the free...
I think that would work. There's also a few more things that'll need to be done in order users to specify / change the type of distortion model to use...
I think `ros2 topic hz` reports the rate in wall clock time and not sim time. So when the simulation is running slower than real time (with low RTF), you'll...
So in gazebo cameras do not actually update if there are no subscribers, hence the high RTF, i.e. no work is done because there are no consumers. It's only when...
> I checked the [rending loop](https://github.com/gazebosim/gz-sensors/blob/140950abdc95dafe1c43e5727e46326b9175cd2f/src/RenderingSensor.cc#L101) for RenderingSensor (I hope this is the right place) and it is updating at around 2000HZ for 4 cameras. So I am guessing the...