Huw Bowles

Results 167 comments of Huw Bowles

Hi there, yeah its an issue with our stuff. > The CPU option excludes too many Ocean features Which features out of interest? The CPU should be a valid option,...

Two problems with naively subtrating dynamic waves from animated waves: * Animated waves have been **combined** - all the big wavelengths have been copied up the cascade chain. Dynamic waves...

i wish to add a local shader keyword to enable/disable it... i am determined to make local shader keywords work for us. unfortunately, they do not. i tried on 2020...

Oh that is a good point - yeah we could up the limit locally.. for now.. You mean use enums and dynamic branches in the shader? Yeah that is true

I believe this is no longer relevant, next big asset store release will have this.

We made some progress, and are offering our sponsors (https://github.com/sponsors/wave-harmonic) an early test version of an ocean shader which should support all HDRP features.

@dmenefee could you please report a bug to unity using the reporter tool?

Ah i'm not really sure, i will take a look at that

All the srp documentation is in the user guide so that would be the default choice, off the top of my head. Its a bit flexible as the birp userguide...

Thanks for logging. Yeah we don't know how much dynamic waves will offset the surface in advance, so it's possible for tiles to displace outside the bounds and appear missing....