Huw Bowles
Huw Bowles
Thanks @ShadowTeolog, great contribution again. I had no idea System.Random was not deterministic across platforms - thats a bit crap. I can't take the commented out warning (it indicates that...
Let's just make sure we credit the source with that link you have currently. The notice is not easily available as you've shown Tom. On Tue, 23 Apr 2019, 22:32...
> Also I update this part later, because look like ocean state look not reproducible after waver change and move, need to keep original state at zero position for basis...
I don't really get how setorigin is affecting this code - my impression from what you wrote above is that the seed is dependant on the position/base offset, in which...
I'm not confident i understand still, but this feels like it should be solvable. Changing wind direction at runtime is not possible as I think you refer to above. To...
will approve anyway so you can pull the trigger, thanks
That's fair
@moosichu bump :)
Could you please try disabling features/toggles on the ocean material? When I see weird rendering artifacts I disable shader features one at a time until it goes away and this...
Thanks noted Could you try user the material called OceanFramework ? It's using a different version of our ocean shader