Huw Bowles

Results 167 comments of Huw Bowles

Finally got around to this. See the branch https://github.com/huwb/crest-oceanrender/tree/feature/wave-peak-fx . If you run the main.unity scene in the example content on this branch, you should see the ugliest particles you've...

Just going through old issues. Let me know if you did have a chance to look at this yet?

Nope nothing that im aware of. Excited to see what comes out of this, keep us posted! 👍

Thanks sasa42 for the info, really interesting. Feel free to post any results you have :). Yes fx_test is still the right branch, i brought it up to date relatively...

@VizzzU posted these references https://www.youtube.com/watch?v=8ok9Ra6WTFU https://www.youtube.com/watch?v=OQ3D0Q5BlOs The status is that this is unlikely to progress in this implementation, but we have plans for a much cooler system that will be...

I tried to update the branch but failed. I will see if I can find time later, but this is now deprecated and we don't plan to pursue this direction...

Ok i got it working. If you get latest of the branch `fx_test` and open main.unity, it will spawn instances of the SprayPFX prefab at wave crests. You can modify...

Interesting! That is an issue and we need to fix it. I dont have an immediate fix for it right now. Hopefully setting max guids to a large value is...

Yeah it would be a case of adding another texture like the current foam / caustics texture and sampling it to get the colour. I'll get onto this at some...

Thanks yeah there are a couple that differ between file and section header. The ones I changed were more to keep it tidy. But if you want some of them...