Henrik Rydgård
Henrik Rydgård
Hm, we don't use the same app ID, but could change the sideload versions' ID though. OK, I'll move them together and make more similar.
I got approval for both the App Store versions to use multicast. So, hopefully it'll start working after the next update, if it hasn't already? I'm not sure what else...
There is some code for it but I haven't tested it myself yet. Will do soon.
Played around a bit but I can't get it to crash (in the newest builds). As you say, unfortunately, we also need microphone support for these games to be fully...
Really don't know, sorry - what you describe should have worked :( Just curious, what tablet is it exactly?
It's a consideration. However, I don't really like relying on SDL since it complicates the build a little (and we've done fine without it so far). I might have to...
Could you upload a savegame, as close as possible to the crash?
I don't think there's any need, we simply render in full 32-bit color even when games want to use 16-bit color (which is what benefits the most from dithering). Do...
You could always write a post processing filter that adds a dithering-style effect if you like... Maybe one day we'll support low-color-depth and real PSP style dithering, but it's not...
I'm curious, what game exactly looks unrecognizable without it? Additionally, should the dither pattern be at original or emulated resolution?