Henrik Rydgård

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Can you try turning on Software Rendering in PPSSPP's setting? Likely the emulator uses some mix of drawing with the PSP GPU and the CPU, and this can cause refresh...

Possible maybe, but the checks we'll need to add may slow down other things. So it's not really top priority.

Ah so that's what the teapot was for! Though, a teapot isn't really much related to a game framedump... it's more of a general graphics programming trope. On another note,...

No, unfortunately we don't have anything resembling a core dump for games, except a save state I suppose, but taking and loading those in a crash state isn't something supported...

That other crash report is really interesting actually! Although it's in a previous version so it might be a bug that we've fixed, but that's a clear unaligned SIMD memory...

Thanks for providing a repro case - I'll look into this shortly.

Hm, I loaded it all up and ran around for a bit but didn't trigger any crashes. Have you found any way to easily get it to crash? Where do...

Yeah, having multiple screenshot modes makes sense. Noting it as a feature request.

ARM lossless framebuffer compression is already applied when possible by the driver, we try to follow the guidelines posted here to make it possible: https://developer.arm.com/documentation/101897/0303/Buffers-and-textures/AFBC-textures-for-Vulkan As for the newer lossy...

Could still be some kind of issue translating the analog controller values? maybe some kind of wraparound (although sounds odd...)