Henrik Rydgård
Henrik Rydgård
Feel free to drop a PR :)
I'm personally not actively using this code and haven't for a long time, so I can't recall why. Maybe just to be safe :) I happily accept any fixes for...
I made this to understand what was happening in a rather complex program that I'm not maintaining anymore. For my current work, sampling profilers and GPU profilers are more relevant.
Sure, you simply need to add this function to the ImportExport screen class instead, not in this superclass.
A32 and A64 really have little in common, A64 is more like a MIPS with a bit of ARM flavour than an upgraded ARM32. While a few things make sense...
Small feature request: Support ``` #pragma pack_matrix( row_major ) ``` to default to row major matrices. Right now the pragma seems to be without effect.
Two more questions: Are geometry shaders supported? I can't seem to get them to parse. #590 Additionally, is there any way to declare textures in HLSL to get combined texture/sampler...
Yeah, oops - I got it working too right after posting, I just forgot to call build_combined_image_samplers in spirv-cross. Though, that still creates separated sampler/texture in SPIR-V which is not...
It's especially unclear how to read custom semantics (as enabled by the "extras" feature).
It's not widespread yet (support has only shown up in NVIDIA drivers so far), but VK_KHR_shader_float_controls and its corresponding SPIR-V extension will finally solve this issue properly in Vulkan.