Henrik Rydgård
Henrik Rydgård
Extremely weird stuff. Changing the title of the issue.
definitely seems more likely to be some weird input mapping issue than a CPU emulation issue, as the Switch has the same CPU architecture as devices where it works...
@JoseAIG @Paolo4300 Can you try going into Settings / Controls / Calibrate Analog Stick, and set "Deadzone Radius" to something like 0.30 ? Also, check if the left little circle...
Yeah, might be some readback trick going wrong.. Here's our collection issue for lense flare effects: #15923 Frame captures are probably not gonna do much good here, but save states...
This might work now if you set "Lens flare occlusion" to Always on. Can somone test this? In that case I'll just enable it by default for this game.
should be available in the latest APK from https://www.ppsspp.org/devbuilds/ though I haven't checked that it works on Android yet admittedly :)
Okay, well that sounds like a good improvement at least! I guess we can't close this though, since that black flash problem sounds related (although it might also be something...
Auto will enable it for the games we know it works on, as specified in compat.ini. Once I've added Armored Core to the list, that's the setting you want. Just...
Hm, I think it's more likely to be NPUH10025 (which I found here: https://gamefaqs.gamespot.com/psp/960305-armored-core-silent-line-portable/data). I'll add that to the list soon, until then just use Always On.
It does in the latest development builds, or wait for 1.19.