Junrou Nishida

Results 202 comments of Junrou Nishida

> Are there any plans to implement depth in the sample app in the future? If you want, I'll treat this issue as a feature request. But it's not so...

#296 adds a working example. https://github.com/homuler/MediaPipeUnityPlugin/blob/7bb877de4887ad4bf23c72b39649c41bb3650d54/Assets/Mediapipe/Samples/Scenes/Hand%20Tracking/HandTrackingSolution.cs#L79 I will add documentation on this later.

I confirmed that `hand_tracking_cpu` works on Mac mini (M1, 2020) (macOS Big Sur 11.6) with the following patch applied. ```diff diff --git a/.bazelrc b/.bazelrc index 37a0bc1..7d7e159 100644 --- a/.bazelrc +++...

Intersting. At least, you should not use `python` installed by MSYS2, but I don't know the exact cause. However, I can confirm it can be built on Windows 11 (see...

Maybe it's the same issue as https://github.com/homuler/MediaPipeUnityPlugin/issues/645#issuecomment-1181723896. But the true cause is still unclear (cf. https://github.com/homuler/MediaPipeUnityPlugin/issues/645#issuecomment-1193168722).

You may want to see https://github.com/vignetteapp/MediaPipe.NET.

Again, it is impossible for the sync mode to switch to async mode on its own. You mean that the output becomes out of sync with the input after a...

Will you investigate what is happening when the output gets out of sync with the input? Maybe logging the output value of each stream will be helpful (see https://github.com/homuler/MediaPipeUnityPlugin/issues/642). In...

Related to https://github.com/homuler/MediaPipeUnityPlugin/issues/650#issuecomment-1184562632

See https://github.com/homuler/MediaPipeUnityPlugin/issues/632#issuecomment-1171025814 to know how the `ResourceManager` works. > The resource manager has been changed to apply to existing games. Then please describe that change in the `Code to Reproduce...