Junrou Nishida
Junrou Nishida
> Is there a way to use GPUBuffer for Android/iOS (GPU) with tasks solutions to avoid copying texture back to CPU? When I started to port the Task API, there...
I think it's because the DLL is not built for Windows ARM.
I'm not sure if we can in the first place because the Tensorflow does not support Windows ARM AFAIK.
Could you let me know which part of the code you're referring to?
Same as https://github.com/google/mediapipe/issues/4403 By the way, what are you talking about when you mention 'buffer overflow'? Vulnerability?
See also https://github.com/homuler/MediaPipeUnityPlugin/wiki/API-Overview#start-running.
Then maybe your `hand_tracking_cpu` has an error.
I'd like to update the version, but I haven't been able to due to lack of time. At the moment, I'm hoping to get it done within the next few...
Thank you for reporting the issue. > So I finally uncommented out below line and I now I can change settings on Android without any extra blocking on the ui/camera....
> I meant that I commented out the line cause there was no comment before. Never mind. I know that.