Junrou Nishida
Junrou Nishida
If I knew that, I would have fixed it already. In the first place, I think I don't understand exactly what the problem is.
related to https://github.com/homuler/MediaPipeUnityPlugin/issues/768#issuecomment-1285330371
Maybe `GlSyncPoint#WaitOnGpu` should be called instead. cf. https://github.com/google/mediapipe/blob/68ba9a6ebf27e9c6c9e4500f7e1b68dd2db8c05b/mediapipe/java/com/google/mediapipe/components/ExternalTextureConverter.java#L603
Will you ignore the z value and check if it still seems incorrect? This plugin usually just returns the result from MediaPipe as it is, so please make sure you...
I'm planning to port [the FaceLandmarker Task](https://developers.google.com/mediapipe/solutions/vision/face_landmarker), but since this PR is implemented in a different way, I cannot merge it as it is.
As far as I know, we cannot estimate the depth with MediaPipe, or if we can, the accuracy might not be high. Therefore, I think you either need to do...
I'm sorry, I'm not entirely clear on the context of your question. Are you asking for the `MediaPipeUnityPlugin-all.zip` file that is built to enable the use of the [FaceLandmarker API](https://github.com/homuler/MediaPipeUnityPlugin/blob/2f3786687a4852d3a2fdd9888eb968b895c55dca/Packages/com.github.homuler.mediapipe/Runtime/Scripts/Tasks/Vision/FaceLandmarker/FaceLandmarker.cs)?
A GitHub Actions workflow is configured to build approximately every 3 days, and you can download the latest build from [here](https://github.com/homuler/MediaPipeUnityPlugin/actions/workflows/build-package.yml). `package.zip` contains `MediaPipeUnityPlugin-all.zip`.  If you want to...
[This](https://github.com/homuler/MediaPipeUnityPlugin/blob/2f3786687a4852d3a2fdd9888eb968b895c55dca/Packages/com.github.homuler.mediapipe/Runtime/Scripts/Tasks/Vision/FaceLandmarker/FaceLandmarker.cs) is the implementation of [the FaceLandmarker API](https://developers.google.com/mediapipe/solutions/vision/face_landmarker) and the sample code is [here](https://github.com/homuler/MediaPipeUnityPlugin/blob/master/Assets/MediaPipeUnity/Samples/Scenes/Tasks/Face%20Landmark%20Detection/FaceLandmarkerRunner.cs). Surely the blendshape value is not (yet) used in the sample scene, but you can access...
> we place all the model files in the Application.persistentDataPath folder > as these devices don't have public internet access. How do you place them? In other words, how do...