Junrou Nishida
Junrou Nishida
Please test [the official sample app](https://google.github.io/mediapipe/solutions/selfie_segmentation#mobile) first. If the Unity sample performs much worse than it, then let me know.
- How much FPS does the official sample app run at? - How did you measure the FPS for each (i.e. the Unity sample, the official sample)? > when set...
I don't have time to examine the issue in detail, so I will only write the information that seems necessary/useful. - If you've not changed the resolution of the camera,...
> - The fastest way to get it working on Android is to have MediaPipe output the image. Try the following config in the MediaPipe Video scene. ```txt # Copyright...
Please replace the contents of [`official_hand_tracking_demo_opengles.txt`](https://github.com/homuler/MediaPipeUnityPlugin/blob/436edb06f9b62c4af146903db9a21869c7ce2a89/Assets/MediaPipeUnity/Samples/Scenes/MediaPipe%20Video/official_hand_tracking_demo_opengles.txt) with the config I shared and run [the MediaPipe Video scene](https://github.com/homuler/MediaPipeUnityPlugin/blob/436edb06f9b62c4af146903db9a21869c7ce2a89/Assets/MediaPipeUnity/Samples/Scenes/MediaPipe%20Video/MediaPipe%20Video.unity) on your phone. The Scene Segmentation solution will run in the MediaPipe Video...
> However, now background recognition is worse - mostly user is shown only to the neck - below it is cropped. > So, the last question is - are there...
> I would like to know if there is a simple way to implement MaskAnnotation for the Media Pipe Video Sample. The MediaPipe Video scene simply renders the output returned...
At least, it's impossible to achieve 30FPS on your device in the Sync mode since the inference step (`SelfieSegmentationGraph#TryGetNext`) takes about 30~40ms and is consuming an entire frame (that is,...
> they managed to fix it by using Bazel version 5.1.1 I have tried this too, but still no luck. Please don't install Bazel. You should always prefer Bazelisk.
I'm not sure, but this kind of compile error can be caused by the Bazel version or the compiler version and 1. reinstalling Visual Studio C++ or 2. setting Bazel...