MediaPipeUnityPlugin
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tflite file loading registration
Plugin Version or Commit ID
v0.10.1
Unity Version
2021.3.5f1
Your Host OS
window10
Target Platform
Windows Standalone
Description
The resource manager has been changed to apply to existing games.
And I ran into a bug.
Can I know the timing of the tflite file loading registration?
//-------------------------------------------------------------------------------- Calculator::Open() for node "holisticlandmarkcpu__handlandmarksleftandrightcpu__handlandmarksfromposecpu_2__handlandmarkcpu__handlandmarkmodelloader__LocalFileContentsCalculator" failed: ; Can't find file: mediapipe/modules/hand_landmark/hand_landmark_full.tflite Calculator::Open() for node "holisticlandmarkcpu__poselandmarkcpu__poselandmarkbyroicpu__poselandmarkmodelloader__LocalFileContentsCalculator" failed: ; Can't find file: mediapipe/modules/pose_landmark/pose_landmark_lite.tflite Calculator::Open() for node "holisticlandmarkcpu__handlandmarksleftandrightcpu__handlandmarksfromposecpu_1__handlandmarkcpu__handlandmarkmodelloader__LocalFileContentsCalculator" failed: ; Can't find file: mediapipe/modules/hand_landmark/hand_landmark_full.tflite Calculator::Open() for node "holisticlandmarkcpu__facelandmarksfromposecpu__facelandmarkcpu__facelandmarksmodelloader__LocalFileContentsCalculator" failed: ; Can't find file: mediapipe/modules/face_landmark/face_landmark.tflite Calculator::Open() for node "holisticlandmarkcpu__poselandmarkcpu__posedetectioncpu__inferencecalculator__holisticlandmarkcpu__poselandmarkcpu__posedetectioncpu__InferenceCalculator" failed: ; Can't find file: mediapipe/modules/pose_detection/pose_detection.tflite
Code to Reproduce the issue
// Text object read from existing resource manager mp_api__ConvertFromCalculatorGraphConfigTextFormat(configText, &serializedProto)
// then mp_CalculatorGraph__Initialize__PKc_i(mpPtr, serializedProto._str, serializedProto.length, &statusPtr);
Additional Context
No response
See https://github.com/homuler/MediaPipeUnityPlugin/issues/632#issuecomment-1171025814 to know how the ResourceManager
works.
The resource manager has been changed to apply to existing games.
Then please describe that change in the Code to Reproduce the issue
section.
// Text object read from existing resource manager mp_api__ConvertFromCalculatorGraphConfigTextFormat(configText, &serializedProto)
// then mp_CalculatorGraph__Initialize__PKc_i(mpPtr, serializedProto._str, serializedProto.length, &statusPtr);
Describe the change in such a way that we can reproduce the issue on our local machine.
The above code is not relevant to the ResourceManager
class.