Junrou Nishida
Junrou Nishida
After digging into this issue, I suspect that the following is occurring (some Calculator names are normalized). ### Calculation Steps NOTE: - Step B and Step C are concurrent. -...
First, if you want to know how to customize `CalculatorGraph`, please ask in the MediaPipe community. > If you don't know how to use MediaPipe itself, please ask it in...
What would you like to achieve by doing so? I see little difference in what these two solutions do. Both can return facial and iris landmarks, so I think you...
Will you share the screenshot or video, please? (both of `Face Mesh` and `Iris Tracking`) And one thing I was wondering, have you noticed that the `Face Mesh` sample can...
@ehsanwwe I see. Indeed, Face Mesh did not seem to have good accuracy in landmark estimation when the eyes were closed. The Face Mesh sample uses the same config as...
Maybe the same as #549. Is there `bazel-*` folders under the project root? If so, remove it.
Thank you for reporting the issue. Will you test to see if this error also occurs in the official sample app (at [v0.8.9](https://github.com/google/mediapipe/releases/tag/v0.8.9))? If it also occurs, will you further...
> 1. Update mediapipe version to over 0.9.0 I'm a little curious, does that mean it doesn't happen with older versions?
> How can I test it? Just running an official sample app on iPhone 7 plus? Yes. Depending on the scene you tested, the app you build should be different...
If it can happen with v0.8.3, then I can think of one possible cause. In sample scenes, input `ImageFrame` is built from `NativeArray` returned from [`Texture2D.GetRawTextureData`](https://docs.unity3d.com/ScriptReference/Texture2D.GetRawTextureData.html). Perhaps the memory address...