Hanno Braun

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Now that I think about it, maybe now is not the best time to address these issues. We're not on the latest wgpu release right now, as we're waiting for...

Thanks for the feedback, @U007D! And nice to see you here! It's been a few years since we met in Berlin :smile: Interesting to see more cases of fallback to...

> Wow, hahaha!! Good memory!! Wrong! Shitty memory, you were just the most interesting guy I talked to at that conference :smile: And maybe I'm misremembering, but I think we...

I've been looking into the wgpu errors I'm seeing. --- First, these ones: ``` 2022-10-13T10:05:46.926684Z ERROR wgpu_hal::vulkan::instance: VALIDATION [UNASSIGNED-CoreValidation-Shader-InconsistentSpirv (0x6bbb14)] Validation Error: [ UNASSIGNED-CoreValidation-Shader-InconsistentSpirv ] Object 0: handle = 0x55656c1b6c50,...

Thank you, @devanlooches! What platform is that? Looks like macOS with Intel hardware? `export-validator` relies of `lib3mf`, and I've added pre-compiled lib3mf libraries for the repository to support that. I...

> Sorry for not giving more info. You are correct I'm on a macOS with Intel hardware. I tried putting the files in the libs/ directory but I'm still getting...

I just noticed @Michael-F-Bryan's [lib3mf bindings](https://github.com/Michael-F-Bryan/lib3mf). It seems it falls [back to compiling lib3mf from source](https://github.com/Michael-F-Bryan/lib3mf/blob/d655cc3ddb9a1cffb518eb719cd9d365fbb61e48/sys/build.rs#L9-L12), if it can't find compiled binaries. Maybe using it could be the solution to...

Thanks for the info, @Michael-F-Bryan! Let's see how this shakes out. I also didn't want to mess around with any C/C++ builds, which is why I decided to just check...

Thank you for looking into this, @DengFX2010105421! I'd appreciate a pull request. I'd prefer not to do it myself, since I can't test it.

#105 has been addressed. This issue is no longer blocked. I forgot to label this as https://github.com/hannobraun/Fornjot/labels/status%3A%20blocked in the first place.