hadashiA

Results 105 comments of hadashiA

> InstancingSystem is injected with a IObjectResolver, initially the SceneLifetimeScope's. Now, when an enemy is spawned, the IObjectResolver is re-injected, this time with the EnemyLifetimeScope's. I didn't really understand why...

Ah oK. I understand the problem. When you Resolve the parent MonoBehaviiour from the child scope, it gets injected again, right? Yes, that's unexpected. I'll think about how to deal...

Thanks for the PR 🙏 > Ps. I've also introduced the Editor tests. Is there any reason why most tests have to be run in a Playmode? If you like...

> I can also move it to TypeAnalyzerTest if you think my fix is ok and don't want to rework the flow in that regard. I would like to treat...

MessagePipe provides the extensions to IServiceCollection and does not depend on IHostBuilder. So the following is valid. ```cs var builder = Host.CreateApplicationBuilder(); builder.Services.AddMessagePipe(); ``` What exactly does "support" mean ?

I have read through the discussion of this issue. First, for RegisterComponentInHierarchy, I would change Lifetime to Singleton. I think you are right that if I don't do so, there...

Thanks TaviTruman for your explanation.

It is a good idea. However, with this implementation, it seems that the following conditions have to be met. ```cs if (parentReference.Type != null && parentReference.Type != GetType()) ``` Shouldn't...

Thank you very much. I think it's good. The only point, is that it doesn't seem very clear from the point of view of the user considering override how `FindParent()`...