hadashiA
hadashiA
Oh, I see. `SceneManager.LoadScene` is an asynchronous fire and forget, not a synchronous wait in the main thread. Therefore, the `EnqueueParent` is already disposed when the scene is loaded... I...
Well, but as long as you can't wait for completion, it doesn't make sense to wrap it up in a using statement. If you don't want to use `LoadSceneAsync`, I...
> 1. Project is always disposed first, but should be last. Agree. This is incorrect. Question. Is this run on an editor? On the editor, I am running Dispose with...
The ExecutionOrder feature may need to be considered. However, I was not satisfied with this pull request. 1. I think that the ExecutionOrder setting is a concern of the application...
In VContainer, there can be multiple sibling DI Containers on the hierarchy. Therefore, there is no uniform way to identify the DI Container that MonoBehaviour will be injected. If necessary,...
> Is it possible to make alternate Enqueue method which creates super-scope with passed builder? How about this ? ```csharp // You can find scope from loaded scene // var...
:memo: I'm about to try it on my own project, so I'll fix the problem when the time comes.
Thanks for the fix :)
Thanks for working on it! Sorry I haven't had time to look at the slightly bigger changes. I'll look at it sometime this month or next!
It's easy to implement, but it's actually not very reluctant. I thought EntryPoint was like a controller in a web application. During execution, "something like a controller" cannot be controlled...