hadashiA
hadashiA
I think the mixed way of initializing instances with VContainer and RuntimeInitializeOnLoadMethod is causing the problem. Why not unify these with VContainer? Specifically, we can set the instance to be...
I would like to know if #418 would be a fix for this problem. 🤔
In general, resolving all dynamically generated objects with DI is very complex. I think we should only DI objects that are statically resolved at the start of scope. > a...
Ok, this may be useful. I think the Decorater pattern needs some support on the DI library side. ( Because we need to resolve the same interface). This may require...
In #372, I am trying to add an interface that will allow the ConotainerBuilder to be modified. I believe this will allow for the implementation of perhaps the following: ```csharp...
When changing the behavior of the ReferectionInjector, I found that I needed to change the CodeGen mode as well. https://github.com/hadashiA/VContainer/blob/master/VContainer/Assets/VContainer/Editor/CodeGen/InjectionILGenerator.cs#L326-L362 Let me think for a moment.
Currently, this feature is not available. I feel that controlling the order at the class level is a bit complicated. There are several timings available, so you can separate the...
> Some services/dependencies need to be initialized before others (i.e. game saving/loading system needs to get initialized early to restore the game state). > Having just 2 timings might not...
Hi :) Ok, I'm going to consider adding a Non-Generic version of Publish. However, the current Generic version of Publish does not have boxing allocation, while the Non-Generic version definitely...
Ooh..! That's my mistake. Currently only the return value `IDisposable` is being used, and the `CancellationToken` is not being used at all. In the case of Subscribe in UniTask.Linq, it...