hadashiA

Results 105 comments of hadashiA

> Would love to know what actually instantiates the root lifetime scope from the vContainerSettings scriptable object `Instantiate` means to make an object appear on the scene. In the current...

Perhaps, the full generic sharing in Unity 2022.1 allows the following to work: ```cs var t1 = typeof(GenericClass).MakeGenericType(typeof(int)); var i1 = (GenericClass)Activator.CreateInstance(t1); var t2 = typeof(GenericClass).MakeGenericType(typeof(ClassA)); var i2 = (GenericClass)Activator.CreateInstance(t2);...

@DenisPimenov Oh. Sorry. I was going to merge, can you just fix the conflicts?

> I have synchronized with master, but it has compilation errors Oh . . I see. This is another issue, so I'll check over here after the merge.

This problem is probably unsolved, but since Source Generator has been released, please use this instead. https://vcontainer.hadashikick.jp/optimization/source-generator

I have considered this issue several times. For me, the main goal of this project was to create the right constraints that would not allow DI to be abused. As...

I decided to adopt this one. #367 MakeGenericType seems to work in recent Unity. See also the comments.

working in #625

Sorry, but we could not adopt this specification and would like to close this case.