Andrew
Andrew
A callback that runs after the boss is selected from the pool for the current floor, when determining which Subtype of boss room to generate. A new [BossType](https://repentogon.com/enums/BossType) can be...
Runs whenever [Entity:SetColor()](https://wofsauge.github.io/IsaacDocs/rep/Entity#setcolor) is called with Color, Duration, Priority, Fadeout, and Share parameters. A table with any of those parameters can be returned to override them. This is useful for...
-Add a lua function mods can use to remove it manually
Despite being a very alluring and potentially useful feature it is not currently in a state which is intuitive or easy to apply.
- [x] Console text input gets cut off frequently if the console has been reszied - [x] Console is not captured when streaming the game through Discord - [ ]...
Loading skins for enemies currently is a mess and breaks very easily with champion enemies, the ability to be able to say, call a function like TryLoadStageSkin() with a suffix...
Args: Entity, Color, Duration, Priority, Fadeout, Share Called when Entity:SetColor() is used Pre version allows returning true to cancel the function call or a table to change the params Callback...
Things with the flag ignoring damage from knives is a useless feature that only makes it so you can't give anything vulnerable to damage the flag without things becoming weird....
The current POST_NEW_ROOM callback runs after all entities in a room layout have both been spawned AND have run their first update, which can lead to many inconveniences. Variants of...
RoomConfigHolder.GetRandomRoom() allows us to obtain and select rooms in a way which would be sufficient for replacing the rooms of an entire floor in an alternative and much cleaner method...