Andrew
Andrew
> It might be nice to implement that functionality for void_ex rooms. I'm still concerned about potential issues here, there's a chance it could start grabbing special rooms like Downpour's...
> So; we already modify what rooms Void is able to generate, like so: > > ```c++ > // The void now draws from all floors > bool __stdcall VoidGenerationOverride(RoomConfig*...
Anything spawned by EntityNPC:FireProjectiles() has its SpawnerEntity set so this just isn't true. Also, Repentogon adds FireProjectilesEx which returns the projectile(s) spawned so adding custom properties to your own projectiles...