Jonathan Dearborn

Results 118 comments of Jonathan Dearborn

That is correct. SDL_gpu assumes GL_UNSIGNED_BYTE. Floating point framebuffers would probably be a good feature to expose, as lacking it limits things like HDR shaders. I can't tell if that's...

Can you send me the png that isn't working right? It's very probable that stb-image-write just can't handle it. I do recommend using an external loader like SDL_image if you...

Okay, that's good! I'll see if I can sit down with it this week and figure out the problem.

Cool, that narrows it down. That check is clearly not the most robust thing. ;)

Can you see if this is resolved in 837c2d57355f0553cd492e28d7fbbb37039eec72?

Yep, I'm all for adding more texture formats. It may take some reorganization to make it more clear what a format needs to be functional. There are probably a few...

That geeks3d link should work for enumerating the extensions. Maybe Mac isn't listing it, because they want to assume it as core.

Yeah, let's leave it open. I'll see if I get some time to work on finishing BGRA support soon.

I'll take another look at this. The feature is a good one. The value initialization is intentional in order to preserve value compatibility. If a new value is added, it...

I think there's some improvement to be made for when scaling up, but I wasn't able to get these changes suggested here to work well in the pixel-perfect test program...