Jonathan Dearborn
Jonathan Dearborn
The compile error is concerning, but the NOTFOUND warning should be fine. I don't think SDL uses SDL2main on Macs.
At that level of control, I think you might be best off using the matrix functions to construct your own view matrix instead of using GPU_Camera. I'm still willing to...
GPU_GetProjection() returns a pointer to the current projection matrix. If SDL_gpu changes that matrix, it'll affect your pointer. If you really want to store the matrix for later, copy it...
This sounds like something that needs to be fixed, but I don't have the time right now to dig into it. If you do look into it further, you can...
It's not 100% clear what issue you're experiencing. Can you provide some sample code, or if the blend-mode test program is enough to reproduce, can you more specifically explain what...
I don't have the Permissions to get that zip file.
Thanks for the report! I'll have to review the snapping code. It is probably in the wrong order with anchor offset value application.
Hey, no problem at all. This is a great place to ask questions. So it sounds like you're doing what I would do for multiple threads: Create a separate GL...
I haven't gotten around to testing this on multiple threads, but I'll get to it. It'd be good to make an explicit test case for it.
Also, the best way I can think of to offload frame capture to another thread is only a "sort of" solution. You can't ask another thread to read the framebuffer...