Jonathan Dearborn

Results 118 comments of Jonathan Dearborn

I haven't switched over to Android Studio yet, so I can't fully comment on what's going on. It may be a mismatch of expectations of GLES version or just something...

Whatever IDE you end up with, you're probably passing SDL_gpu through ndk-build to compile the native code and the included Android.mk file should help with that. As I said, my...

@DiegoAce, it looks like you don't have the proper declarations for the OES extensions. That's weird! Even if the hardware driver doesn't support them, the latest headers are supposed to...

I do my masking with a shader, but an easier way would be nice. For simple rects, you can use clipping instead. For binary masking, I would consider adding stencil...

The new simple-shader-demo has an example of a kind of masking shader.

I'm thinking a stencil interface would be nice and then it's added functionality rather than just making something specifically easier. It'd be very useful with shaders, too. I'll consider this...

Certainly not intended, but it may be unavoidable. I expected that a hidden window would still offer a valid off-screen rendering context, but that seems not to be the case!...

In that last sentence, do you mean that everything is fine graphically, but you get the error message regardless? It seems like there's a renderer in the default init order...

Yep, these are good thoughts. Thanks for your work on this! (other discussion on pull thread)

I think it's certainly possible and wouldn't harm the interface at all, while providing some functionality that would need a significant workaround otherwise. I'd say go for it and we'll...