Jonathan Dearborn

Results 118 comments of Jonathan Dearborn

That's good news. Reading from the framebuffer on the GPU is going to be relatively slow, one way or another, but it sounds like it's fast enough for that purpose.

left() and right() are special cases of mid(), so to keep the API lean, I'd just implement a kind of substring function like mid(). upper() and lower() are tough ones...

I'm not sure about the specification of Unicode and if it always separates upper/lower pairs by 32 for all languages. That'd be really great if it did! One clear exception...

I'm not against building in both paths. The complexity of this piece of the library is isolated to the camera system, which is an optional system anyhow and can be...

By the way, I'm looking to put together a 1.0.0 release and this is the last significant semantic change that I expect to go into it. Don't fret over the...

That's how I feel, generally. A centered origin is for the camera's view to be offset so it shows the region (-w/2, -h/2, w/2, h/2) and rotates and zooms about...

I'm not up-to-date on it myself, since my test Mac is too old now.

You're supposed to be able to pretend that the virtual resolution you set is the resolution you're rendering to. For example, if I use a physical resolution of 1920x1080 and...

Looks like it's gotta happen eventually!

It's likely similar to wrapping Metal for OpenGL. SDL_gpu does rely on some details of OpenGL's state machine that would have to be rethought and reimplemented for Metal. So I...