Jonathan Dearborn

Results 118 comments of Jonathan Dearborn

MoltenVK is still a good option. It's more important for code to work than to maximize performance right away. https://twitter.com/icculus/status/1029052572966051840

I don't have a problem at all with incorporating a Metal renderer backend. I just can't personally provide that implementation before I make a Vulkan one, due to project commitments...

That can be a useful reference. You can work with Metal using Objective-C, which is what I would expect to be incorporated into Mac builds of SDL_gpu.

What platform and GPU are you using? Do you have any thoughts on how to improve this? One possibility is to add a function that does the conversion explicitly and...

It could be potentially good for improved atlas support, but I'm not sure yet whether it fits the goals of SDL_gpu. I'll have to think more about other cases.

I'm going to keep this open, since I haven't had a chance to repro it and fix it. The GL 1 path is still officially supported, I just need to...

I think I've seen this too. Are you able to put together a minimal repro case? This should be a high priority fix.

@tadashibashi Whatever works for you. A pull request, a snippet, or a repo are good options.

The mismatched renderer error is supposed to happen if you use an image loaded by one renderer, say the OpenGL 4 renderer, and you try to render it on a...