Jonathan Dearborn
Jonathan Dearborn
MoltenVK is still a good option. It's more important for code to work than to maximize performance right away. https://twitter.com/icculus/status/1029052572966051840
I don't have a problem at all with incorporating a Metal renderer backend. I just can't personally provide that implementation before I make a Vulkan one, due to project commitments...
That can be a useful reference. You can work with Metal using Objective-C, which is what I would expect to be incorporated into Mac builds of SDL_gpu.
What platform and GPU are you using? Do you have any thoughts on how to improve this? One possibility is to add a function that does the conversion explicitly and...
Does it sound like my suggestion would be helpful here?
It could be potentially good for improved atlas support, but I'm not sure yet whether it fits the goals of SDL_gpu. I'll have to think more about other cases.
I'm going to keep this open, since I haven't had a chance to repro it and fix it. The GL 1 path is still officially supported, I just need to...
I think I've seen this too. Are you able to put together a minimal repro case? This should be a high priority fix.
@tadashibashi Whatever works for you. A pull request, a snippet, or a repo are good options.
The mismatched renderer error is supposed to happen if you use an image loaded by one renderer, say the OpenGL 4 renderer, and you try to render it on a...