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Godot Engine – Multi-platform 2D and 3D game engine

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### Tested versions - Reproducible in: v4.4.rc1.official [8ed125b42], v4.3.stable.official [77dcf97d8] ### System information Windows 11 - OpenGL 3 (Compatibility) ### Issue description ![Image](https://github.com/user-attachments/assets/6a95f565-6fc6-4cf4-b51e-9cacee90f0a2) The idea is "user action required before...

In addition to existing Unicode Alt codes (`Alt` + `Num+` + hex code): - Adds support for OEM (CP437) Alt codes (`Alt` + dec code without leading zero). - Adds...

enhancement
topic:input
topic:gui

### Tested versions Tested in: 4.4-beta.3 4.4-beta.3-c# 4.4-rc1 ### System information Windows 10 Pro 22H2 19045.5487 - Godot 4.4 - NVIDIA GeForce RTX 4090 ### Issue description Hello everyone, after...

bug
platform:windows
topic:rendering
topic:thirdparty
regression

### Tested versions v4.4.beta4.mono.official [93d270693] ### System information Godot v4.4.beta4.mono - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA;...

bug
topic:rendering
needs testing

### Tested versions - Reproducible in 4.4.beta4, 4.4.beta3, 4.4.beta2 ### System information Godot v4.4.beta4 - macOS Sequoia (15.3.0) - Multi-window, 1 monitor - Metal (Mobile) - integrated Apple M1 (Apple7)...

bug
platform:ios
platform:macos
topic:rendering
topic:editor
documentation

### Tested versions 4.2-4.4 dev 7 ### System information Godot v4.4.dev7 - Windows 10 (build 19045) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA;...

bug
topic:editor
topic:3d

### Tested versions Godot v4.4.rc1.mono ### System information Godot v4.4.rc1.mono - Windows 10 (build 19045) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.6636)...

### Tested versions v4.3.stable.official [77dcf97d8] ### System information Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.6636) - AMD Ryzen 5 7600X 6-Core...

Compile shaders only once for `TexturePreview`, `TextureLayeredEditor` and `Texture3DEditor`. For `TexturePreview` entire material is compiled (instance uniform used). This was suggested in https://github.com/godotengine/godot/pull/100157#discussion_r1912274195 Some benchmarks results: PC spec CPU: AMD...

enhancement
topic:editor
topic:3d
performance

Implements and closes https://github.com/godotengine/godot-proposals/issues/7809. With this PR, resource references are updated as soon as a new resource is highlighted in the Quick Open dialog. This allows the user to very...

enhancement
topic:editor