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Godot Engine – Multi-platform 2D and 3D game engine

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This PR builds upon and finalizes the work done in [godotengine/godot/pull/55835](https://github.com/godotengine/godot/pull/55835). This PR introduces a GDScript formatter in Godot's script editor. Users can access it through Edit/Format Code, Alt+Shift+F, or...

enhancement
topic:gdscript
topic:editor

### Tested versions v4.3 dev 3 ### System information windows 10 vulkan foward+ ### Issue description TileMap crashes when using old tiles made in previous gd versions. ### Steps to...

bug
topic:editor
needs testing
topic:2d

### Godot version v4.0.dev.custom_build [a851012b1] ### System information Windows 10 ### Issue description The following code: ```gdscript signal test(a: Node2D, b: Camera3D) func _ready(): test.connect(func(a, b): print(a + b)) test.emit(Vector2.UP,...

discussion
topic:gdscript

*This complete a part of https://github.com/godotengine/godot-proposals/issues/3012 (it doesn't address disabling VoxelGI reflections for SDFGI).* *Depends on https://github.com/godotengine/godot/pull/86102 for Specular Occlusion.* ## ![image](https://github.com/godotengine/godot/assets/8018922/daf36e91-09da-4c60-a6db-e032f955aeff) *(greatly exaggerated for showing the reflections, look in...

enhancement
topic:rendering
for pr meeting
topic:3d

Input on the wording and specifics appreciated

enhancement

This is a follow up PR to @RandomShaper's PR https://github.com/godotengine/godot/pull/83452 with the intention of cleaning up the loose ends that weren't put behind an abstraction yet. This also includes the...

enhancement
topic:rendering

`Script::get_name()` and `Script::get_path()` of inner classes return empty values. I'm unsure whether this is a bug with scripting languages or by design. This PR only addresses the bug for the...

bug
topic:core
topic:gdscript

Defaulting to the native type is less than useful, as: * There are very few native types that are extensible and have static methods. * Defaulting to the native type...

bug
discussion
topic:gdscript

Fixes #87987 Removed the `StatusWarning` from the exclusion list for color remapping, to improve its visibility on light themes: | Before | After | | - | - | |...

bug
topic:editor
usability

### Tested versions Godot Engine v4.2.stable.mono.official.46dc27791 ### System information Windows 11 Pro ### Issue description When testing my app on Windows 11 Pro, everything functions properly. However, when exporting it...

bug
platform:android
topic:dotnet
crash