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Godot Engine – Multi-platform 2D and 3D game engine
### Tested versions - Reproducible in `v4.2.1.stable.official [b09f793f5]`, `v4.1.3.stable.official [f06b6836a]`, and `v4.0.4.stable.official [fc0b241c9]` ### System information Godot v4.2.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700...
### Godot version v4.0.beta7.official [0bb1e89fb] ### System information Ubuntu 22.10 ### Issue description Browsing LSP code completions almost grinds LSP to a halt. ### Steps to reproduce Open any script...
### Tested versions - Reproducible in: 4.2.1.stable.arch_linux ### System information Godot v4.2.1.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023 19:01:01 +0000 - X11 - Vulkan (Forward+)...
*Related to https://github.com/godotengine/godot/issues/66457.* ### Godot version 4.0.beta (53d2a9acd) ### System information Fedora 36, GeForce GTX 1080 (NVIDIA 515.65.01) ### Issue description Glow has no effect on the displayed scene when...
This is a fairly straight forward and basic implementation of glow. For now we've left out some of the bells and whistles to keep this performant on mobile devices. This...
Addresses https://github.com/godotengine/godot-proposals/issues/7177#issuecomment-1681204726  The PR adds a new method to DocTools called `add_custom_property_description()`, which allows adding a description for arbitrary class/property. This is done outside docs, because these properties are...
### Tested versions - 4.3.dev [41564aaf7708b0bf594f745dd2448a54dd687cc5] ### System information Godot v4.3.dev (d5481c648) - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6750 XT (Advanced Micro Devices, Inc.; 31.0.23013.1023)...
This adds back a function available in 3.x: exporting the GDScript files in a binary form by converting the tokens recognized by the tokenizer into a data format. It is...
This change fixes #87932 by preventing edge case for **null** value when used with a **match**. Even though edge case is happening with third check in **IS_BUILTIN_TYPE()**, `m_var.type.builtin_type == m_type`,...
This loops through all the enums and checks if it has a description (doc comment) or if it is public. it also renames the variable `e` to a more descriptive...